Const
SwitchAt=50;// Troca de monk.Quando tivér (-) de x% de Life.
AttackAt=90;// Ataca o monk quando tivér mais de x% hp.
var
creature:tcreature;
function GetCreatureByNameHPHIGH(Name: string): TCreature;
var
x: integer;
begin
Result := nil;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Name = Name then
if Creatures.Creature[x].Health>AttackAt then
begin
Result := Creatures.Creature[x];
Exit;
end;
end;
end;
function Attacking: boolean;
var
x: integer;
begin
Result := False;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Attacking then
begin
Result := True;
Exit;
end;
end;
end;
function GetAttackedCreature:TCreature;
var
x: integer;
begin
Result := nil;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Attacking=true then
begin
Result := Creatures.Creature[x];
Exit;
end;
end;
end;
begin
while not Terminated do
begin
UpdateWorld;
if not attacking then
begin
Creature:=GetCreatureByNameHPHIGH('Monk');
if Creature <> nil then
creature.attacking:=true;
end;
if attacking then
begin
Creature:=GetAttackedCreature;
if Creature <> nil then
if creature.Health < SwitchAt then creature.attacking:=false;
end;
sleep(1000);
end;
end;
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